The former has a massive impact on performance as might be expected, but the latter can result in notable improvements at moderate performance costs, and might be worth looking into if you have a high-end system. The configuration file can be found in “%USERPROFILE%\Documents\The Witcher 3\ttings“ and primarily allows for increasing foliage distance and improving shadow quality. One of these is tweaking configuration settings above what is possible using the in-game settings. If you have a very powerful system which still offers performance to spare even at maximum settings, there are some options even at this early stage to improve graphics further. Personally, I dislike chromatic aberration and vignetting, so I appreciate that the ability to disable them individually is offered. It is a good candidate for reduction if you need the performance.įinally, the settings not mentioned so far either seem to have no performance impact in the current build of the game, or it is so minuscule that I would consider the choice more aesthetic than performance-driven. Shadow Quality does have a performance impact, and it offers a rather smooth progression of quality from the highest to the lowest setting. If you have more than 2 GB of video memory, keep it at ultra, otherwise do drop down to high. Texture quality is really more dependent on your GPU’s memory than performance as such. It should be among the first settings you reduce. Grass density is similar to foliage visibility range, though with a smaller impact on both performance and fidelity. You might reclaim some performance by disabling it and injecting e.g. The game’s built-in anti-aliasing is more effective than usual postprocessing methods, but not by too much, and it is also not as cheap. While not quite as important as the above, there’s a whole slew of what I’d call mid-tier settings which might just make the difference between a solid 60 (or 30) FPS and occasional frame drops:
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